Saturday, April 22, 2017

The Elephant

A long time ago, when I was just starting to build my first serious ancients army based on the Tin Soldier Hellenistic range, my friend Myron Shipp gave me a present of an elephant that was professionally painted by someone called Callan.  This would have been around 1985.




The other day I saw on Facebook group, The Australian Historical Wargamer Trading Post, the following for sale: 

15mm Napoleonic Russian Artillery and Command. Painted, based, good condition.
Old Glory, 7 x Russian Artillery bases, gun and 4 crew,  2 x Cossack Artillery bases, gun and 3 crew (since sold) and 8 x Command figures (the Cossack single command since sold).

                                 
                                    
                                 

I thought I better act to secure them.  

The seller was Peter Callan and so I asked him, if he was painting back in the 1980s and he said he was (also that the figures currently for sale were not painted by him, but that doesn't matter).  So a nice bit of serendipity.

And it got better.  When I was telling Simon that I had bought some more figures and the story of my elephant, Simon told me that he used to have some armies painted by Peter Callan.

Friday, April 21, 2017

War Between The States - Game Turns 33 to 38

We rejoin the game in the build phase of  February 1862.

To recap, the previous year's fighting had lead to stalemate on the Mississippi, McClellan being given command of the Army of Ohio and sent to the Cumberland Gap, Fort Monroe under siege and the Union hold on Savannah under pressure.

The Union augment a 4-3 to a 10-3 and convert a 1-2 militia to a 1-3 infantry.
The other builds are a river transport and a naval flotilla.

The Rebs are building with half the manpower of the Union,
it is beginning to show.

GT 33 saw the Union with zero initiative!


The desperate situation at Fort Monroe.  
The rescuers are now besieged.
The garrison of Fort Monroe were hungry, but tightened their belts (I threw a 6 requiring 2 supply points.  They only had one.  On the effects table I then threw a 3 which meant they didn't lose anyone.  Their previous binge eating had paid off.)
Not so for the besieging force which lost over half of its strength.

GT 34 has the Union with 3 initiative.


McClellan takes the Cumberland Gap.

Major General Darius N Crouch arrives.
The Rebs taunt him to make an amphibious landing.
He thinks about it...

The Rebs lead by J Johnston commence a battle of attrition for Savannah.

GT 35 again has the Union with 3 initiative


McClellan sends cavalry to cut the railway line.

Crouch lands and the Rebs retreat.

Crouch follows up.
The previous relief force is saved.

Major General Darius N Crouch
By Matthew Brady - link 

The Eastern theatre.

The Western theatre.

The last week of February had the Union with 1 initiative, but that was enough for Crouch to send reinforcements to Savannah.  They arrived in the nick of time.

Savannah. 

3/62 builds for the Union were augmenting a 5-3 division to a 10-3 and converting 2x4-2, a 3-2 and a 2-2 militia to infantry and the build of two supply trains and another naval flotilla.  Naval flotillas are starting to come into use to blockade Confederate ports.

The next two turns both had zero initiative for the Union.  It didn't matter...

McClellan seizes Lynchburg on his own initiative. 

Out in the West the Union try to get its act together.
More troops are required as the Rebs have further fortified the Mississippi.
The neutrality of Kentucky limits the Union's options.

But in the most striking development the Rebs start pulling back before Washington.
In yet more amazing displays of initiative the Union actually follow them up and capture Leesburg.
Skirmishing starts around Harper's Ferry.


Thursday, April 20, 2017

Return to the Skies

There's always time to fit in a game of Wings of Glory.

I was in control of the SPAD XIII

Our game was a simple combat patrol.  Simon joined me in a Snipe 
as we hunted Mark B and Stephen over no man's land.

Head on shooting and Immelmann turns.
Mark B has the yellow plane.

But then Stephen got on my tail.

Then I was stuck in a pincer.

But I broke free, but my guns jammed.

But I was soon back in action
despite a head wound.  Just a graze really.

Lots of circling.
Cleverly we had all subtly adjusted our climb chits, 
so there was little risk of collision.

Mark was trailing smoke.

With 13 hits out of 16 it was time to return to base.
Mark had also flown off with similar damage levels.

That left Simon and Stephen.

And Simon bagged the hun.

Monday, April 17, 2017

War Between The States - Confederate Builds


War Between the States Confederate build plan and builds.

General discussion

The Confederate player must make use of the augmentation rule as he gets so fewer personnel points compared to the union player.  This requires building small divisions of infantry best converted from militia or garrisons and then building them up to larger 10-3 units the downside is that this takes 11 strategic turns if initiated from a militia build. My initial builds are planned around eventual augmentations.  This is particularly useful for building big cavalry divisions. The Confederates can build a 5-4 cav for 9 pp points the cheapest Union 5-4  cav build costs 24pp.

7/61
80 personnel point allocation
This an effective use of pp to create the foundation for some big augmentations of infantry.
Also building essential equipment. You must have a railroad repair unit.
Action
Personnel points
Supply points
Augment two 3-3 infantry to 10-3’s                
14
28
One river flotilla
2
20
One railroad repair
3
50
One supply train
1
20
Build eighteen militia points 6  times(3-2)
36
18
Convert ten militia to infantry getting a 4-3 a two  3-3’s
0
10
Build 24 garrison points
24
48
totals
80
194

8/61
70 personnel point allocation
Although its wasteful to build infantry straight up in this circumstance this is my most in effective use of pps as I don’t have the counter mix to make militia and I need to get my garrisons going . also I thought I need to get something onto the table ( the two2 6-3 infantry.). In retrospect I should have made four 3-3’s.
Action
Personnel points
Supply points
Augment one 3-3 infantry to 10-3                
7
14
Build two 6-3 infantry
36
24
Build one 1-4 cav
03
6
Build 24 garrison points
24
48
totals
70
92

9/61
60 personnel point allocation
Once again constrained by supply points I make militia but there is a conversion of the militia built in 7/61 to infantry once these build to 3-3’s they will be then augmented to 10-3’s this creates a 10-3 infantry unit for a total cost of 13 pp’s.  the cheapest it can be done.
Action
Personnel points
Supply points
Augment two 3-3 infantry to 10-3’s                
14
28
One supply train
1
20
Build twenty two militia points
44
22
Convert sixteen militia to infantry getting a 4-3 and four 3-3’s
0
16
totals
59
86

10/61
50 personnel point allocation
A bit of relief on the supply point side allows me to augment my small cav divisions and also build garrisons. I also built a fort 60 point spend at Union city.. to hold back the Union River flotilla’s.
The infantry augments starting with also the cav augment
Action
Personnel points
Supply points
Augment four 3-3 infantry to 10-3’s                
28
56
One supply train
1
20
Augment two 2-4 cavalry to 5-4’s                
6
24
Build 15 garrison points
15
30
totals
50
130

11/61
40 personnel point allocation
Continuing augments
Action
Personnel points
Supply points
Augment one 3-3 infantry to 10-3                
7
14
Convert 7 militia to infantry (one 3-3 one 4-3)
0
7
Augment one 2-4 cavalry to 5-4                
3
12
Build 15 militia (three 4-2, one 3-2)
15
30
totals
40


12/61
30 personnel point allocation
As the previous month 
Action
Personnel points
Supply points
Augment two 3-3 infantry to 10-3’s                
14
28
Convert 9 militia to infantry (one 3-3, one 4-3, one 2-3)
0
9
Convert 6 garrison to infantry (two 3-3’s)
6
6
Augment one 2-4 cavalry to 5-4                
3
12
Build 7 garrison points
7
14
totals
30
69

13/61
10 personnel point allocation
As the previous month  but scraping bottom of barrel for opportunities.
Action
Personnel points
Supply points
Convert 11 militia to infantry (one 3-3, two 4-3)
0
11
Convert 10 garrison to infantry (one 4-3 , two 3-3)
10
10
totals
10
21

1/62
10 personnel point allocation
Lots of supply points and no pp’s. you need lots of supply wagons and I tried for a bit of navy.
Action
Personnel points
Supply points
Augment one 4-3 infantry to 10-3                
6
12
One supply wagon
1
20
One ironclad
1
60
Build 2 garrison points
2
4
totals
30
96


Saturday, April 15, 2017

Zvezda Dingo

I've really enjoyed the 1/76th scale Zvezda kits and so was keen to try one of the 1/100th scale models for my 15mm force.  This kit, along with the Cruiser IV I purchased at the same time, was a dream to put together.  The tank will take a little while to paint up but this little guy, all nine pieces of him, painted up real quick.  I was thinking about doing the unit signs and giving him a name (Ernie being the obvious one), but decided for now to keep things simple.

The model is very small.

Doesn't look small...

But it is.

Hard to get a good focus on it.